![]() It’s all fairly standard racing game stuff, which is why it’s so low down on this list. ![]() Players would compete in championships across tracks in the US and Europe, with a small selection of cars that would increase in speed as you progressed. ![]() It was still a street racing game, with fast cars, nitrous boosts and crash cameras, so the formula was already there from game one, but the polish and overall production needed work. It’s not that the original Burnout was a bad game, but it was incredibly barebones compared to the follow-up games, and lacking in the “in-your-face” identity that the Burnout series became known for later on. There’s certainly fun to be had with Crash, but it’s a far cry from the rest of the series. Crash (the game, not the mode) takes this concept and applies it to a top-down party game that features a few different maps and modes. It bears the Burnout name, and the gameplay is based on a mode in the series, but for all intents and purposes, Burnout Crash is a complete departure from what made the Burnout series special, leading to the series’ death/hiatus as a result.īurnout Crash was modelled after the Crash mode in the main Burnout series, which saw players launch cars at high speed into busy highways. To many, this is a sad end to a historic legacy, as the last Burnout game ever released (again, not including the remaster) isn’t even a Burnout game at all, really.
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